Projects
Résumé
design@madebyli.co
Hi, I'm Lianna Lamorena 👋
With 8 years of experience in design, I've led multiple high-impact projects and mentored junior designers to success. I’ve worked with industry-leading brands such as Camping World, Quills, American Express, and Disney Media & Entertainment Technologies.
My expertise spans a variety of domains:
- eCommerce
- Developer Experience
- Cloud Technologies
- Media Asset Management
- Finance & Accounts
- Design Ops
- Enterprise Solutions
Currently looking for new opportunities!
Don’t Look Away
TLDR:
With no prior experience in game development, I created a VR survival horror game with enemies that forces you to look at them to stop their movement.
Overview
My goal for this VR survival horror game is to create an immersive and spine-chilling experience that will keep players on the edge of their seats. Set in a maze-like environment, players encounter entities that come to life when not observed.
I wanted to challenge players to face their fears and use strategic thinking to survive. Instead of running away or hiding, players must watch their surroundings and maintain visual contact with the enemies to avoid getting caught. With virtual reality, haptic feedback, and sound design, we aim to create a heart-pumping and unforgettable gaming experience that will leave players looking over their shoulders.
Demo Features
The clip above features the following as part of the demo:
- starting scene - shows game task, player controls, and a feel for the environment
- level 0 - simple layout and basic enemies
- end scene - upon successfully completing the task
- death scene - if player gets caught by enemy
Hardware
- Desktop PC - Essential for game development
- Oculus Quest 2 - Headset plus controllers used in the game
- Unity - Used to create the VR application for Oculus Quest 2
- Adobe Illustrator - Used to mock up menu items and graphics for the title screen
- Mixamo Used for characters and animations
- ChatGPT Used for scripting suggestions and overall Unity help
- Visual Studio 2019 Used to write code for Unity
- Youtube A lot of Unity tutorials and visual references
- Figjam Brainstorm ideas and organize notes
Future Plans
In the future plans for this game, my goal is to continuously enhance playability and enjoyment through a series of adjustments and improvements. While my current knowledge of Unity and scripting is limited, I am determined to expand my understanding of Unity's scripting language to develop more efficient code.
In addition to technical enhancements, I also intend to make various changes in the following areas.
Level Design:
Add more levels with increasing layout difficulty, number of enemies, and objectives
Enemy Variation:
Expand the different kinds of enemies ranging from speed, animation, abilities (climbing on walls) and size
VR Avatar:
Increase player presence and reduce motion sickness by adding a virtual body for player to resonate with
Learning Points
- Over the course of 4 months, my journey in this class and VR project has been incredibly enriching. I entered this class with absolutely no knowledge of Unity or any scripting background. While I enjoyed playing various VR games, I had never explored the game or AR/VR development realm.
- As a passionate gamer, this class has deepened my appreciation for the craft and intensified my love for gaming. It has given me firsthand experience of the dedication and effort required to create an enjoyable, well-crafted, and functional game.
- Engaging with virtual reality has been nothing short of transformative, as it has opened my eyes to the immense potential and possibilities of AR/VR interfaces. Although our current technology may impose certain limitations, I firmly believe that in the future, we will reflect upon this period as the early stages of our understanding, much like how we used to view the advent of smartphones.
- VR IS NOT ACCESSBILE.